Through out the last couple of months I have been creating 3 maps that all link together. The first Map has a feeling that you came across an abandon structure(the bridge, only it would extend farther out only if i was able to make the whole map larger, but due to texture sizes i was limited to the area that I made). You can progress through the level by entering the tunnel
The second map was the actual under ground facility that someone would enter into, i tried to make it as populated in-terms of objects as possible, but once again due to texture sizes i was limited as to what i could do. Though I think i over did it in terms of objects because you get weird lag/ slowdowns in game when on that level. You can progress the level by going to the adjacent room and going up through the tunnel
The final map was the boss map, basically just a futuristic environment that has a simulated map around it to make it seem as though it was a floating mass in the middle of endless sky. The boss was supposed to be harder but i struggled with time constrains so he is really really easy to beat unfortunately. You have to kill the main guy in the middle of the map.
You can find my game on your hard drive disc.
Foxhound621-GDD200
Friday, May 9, 2014
Friday, March 7, 2014
Week 4 Assignment
2D Action RPG
For my 2D game i wanted to do a basic make over of the town and environments to make it have a some what more of an interesting layout so I added street lights around the town to make it feel darker, I gave the main character armor to make him look more like someone who is equipped to take on dangerous enemies. Finally i wanted to add higher resolution textures to the game to make it feel more like an old SNES game rather than an NES title.
My textures where really hard to do and they took a long time to sprite out, i even had to ask a friend of mine to help me figure out how to make the character appear to be walking. I honestly feel that the textures that I changed bring the game up to a whole different level, but due to how long it took to do each one, I was unable to change everything. The boss monster especially was really difficult to do, i did very little to actually make it but it did tweak some thing here and there with it. A little later on in the development my friend told me to use old games that were already out and that i just copy where all the pixels were on each character to speed up the process. Yet it didn't because i had to play each game and move the emulator frame by frame to get the exact look of each character moving and still and place it into Fireworks.
I would have liked to have seen more complicated actions in the game but i really lacked the skill to code and create the game myself, if i only knew how to code i could have done most of the work myself instead of relying on other people. But from what i did with my level of skill, I'm very happy with it, ya the boss could be tougher and the maps could be larger but I wanted it to look better, more so than adding lots of rooms and areas that don't really change when you go from area to area. As I've learned in the past I can only get better with each project and this was my first actual functioning game and it came out close to like i would had hoped, but my expectations weren't for a AAA title game here.
Week 3 Assignment
We were supposed to upload some Roll a ball project on here but my screen shots are terrible and I have no idea where I left the Unity file, I'll get something up ASAP
Week 2 Assignment
I changed some of my weapons for the 2D action RPG
Unfortunately i couldn't get unity to cooperate with me when taking screenshots so here is and example of what I did(A working example is up on file share)
Unfortunately i couldn't get unity to cooperate with me when taking screenshots so here is and example of what I did(A working example is up on file share)
Wednesday, January 29, 2014
2D Action RPG pitch
I put some serious thought into what I wanted to create, so I thought I would continue from where I left off last semester with this hanger bay I made.
I have seriously rebuild and reconfigured the hanger but for the RPG aspect of it I wanted to make it the first time you come across the cave, and your job is to clear it out of enemies and make you way thorough out the dungeon until you have also collected all the resources and enemies, players will have to travel back and forth between town to get supplies, later as the player clears out the cave you can contract local NPCs to build a “town” inside the mine to help boost economy. And get you new weapons and items to take on later enemies and so forth.
Other areas will be open to complete quests to help you complete you overall job of protecting and building up the town where you live. Or you don’t have to and ultimately fail due to the town being destroyed by enemies and you then being unable to get new supplies and equipment.
You'll see what it looks like when I'm done, or when you inevitably help me.
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