Friday, May 9, 2014

Final Project Compulation

Through out the last couple of months I have been creating 3 maps that all link together. The first Map has a feeling that you came across an abandon structure(the bridge, only it would extend farther out only if i was able to make the whole map larger, but due to texture sizes i was limited to the area that I made). You can progress through the level by entering the tunnel

The second map was the actual under ground facility that someone would enter into, i tried to make it as populated in-terms of objects as possible, but once again due to texture sizes i was limited as to what i could do. Though I think i over did it in terms of objects because you get weird lag/ slowdowns in game when on that level. You can progress the level by going to the adjacent room and going up through the tunnel

The final map was the boss map, basically just a futuristic environment that has a simulated map around it to make it seem as though it was a floating mass in the middle of endless sky. The boss was supposed to be harder but i struggled with time constrains so he is really really easy to beat unfortunately. You have to kill the main guy in the middle of the map.

You can find my game on your hard drive disc.